This all said my head is already spinning trying to think of logistical ways for this to work and may just be easier to wait and see if someone makes a slider mod that would make the belly larger than in Kirax's Huge-Remake.Īnyways thank you for responding back ^-^ Such as if 1 sim is being digested, but 2 others are not than the decrease in size over time would need to change or arguably wouldn't change at all unless all prey are digested at once. In terms of size, though the belly won't be as massive as it "should be" with 2 or more people assuming more people could be inside it would affect how the digestion would reduce the belly slider. (still assuming the item idea is possible to even implement in the sims) The item suggestion was in the assumption that it may be used to keep track of the prey sims eaten, regurgitated, and digestion states rather than the slider. From what I believe (and again please do correct me if I am wrong), currently you have it so the Belly slider is used to see if the Pred sim has eaten, or can eat sims, if the belly is greater than 0 then they already have someone inside their belly and can't eat someone else. Like would it be physically possible (in terms of in game scripts) to have 2 or more people without the belly getting bigger (and using suspension of disbelief on the size of the belly). As you stated the belly would get bigger with more people inside, but I was mostly speaking in terms of capacity rather than size. I think I follow what you are saying, from what I understand (and please correct me if I am wrong) the slider is following the Kirax's Huge-Remake slider and getting and setting values from that slider as events are triggered.
Thanks for the suggestion though, they're always welcome and I'm sure your idea could work if Macro/Micro interactions are added!! The problem with BOTH of these is that as the sliders get larger, they look more jagged, as is the nature of a Sim's limited polygons The problem with this is that if people want more than 4 prey, a bigger slider will be needed. a slider that's 4x as big as the current one, and make the Eaten state increase the slider by 0.25. In order to get multiprey working, I'd have to either increase the slider to 2 (which is currently impossible) or use a different slider that goes further, eg. digested, slider is decreased by 0.025 every 15 game-minutes to 0 Currently the recommended slider for this mod is Kirax's Huge-Remake, as that is about the size of a person. The problem is that all in-game sliders can be set to 0 or 1, with 0.5 being halfway. Dragontamer2 Been posting for a bit Posts: 34 Joined: Sat 4:35 pmīees123 wrote: Hi! This is a good idea, but unfortunately the Sims 4 engine wouldn't allow for that. Ok, that's good, but what about for all sims with the pred trait specifically as this will not necessarily be identical to current household. if Prey's household has 4 members and 100,000 simoleons, 25,000 will go to the player and they will still have 75,000 I have something in the works for prey's funds, it's currently not working reliably for a multitude of reasons but it should give the played household a fraction of the prey's household funds, eg. I've added an option to toggle auto vore for the selected Sim, going to add one for the whole household soon too. Second, I think that if digestion empties out a household (ie the prey is the last or only sim in their household) then the prey's household funds should be transferred to the pred's household. Dragontamer2 wrote:I like what I'm seeing with this update, & I really have only 2 things that I think it's missing (at least for this stage in development) First, there should be an option to make auto vore only available to sims who have the pred trait.